I got to play a game of Tales of Arabian Nights during Conduit and I must say that it is an awesome game.
My character started out by being sold into slavery by her siblings. She escaped and began to try and find her fortune in the world. However the fates looked down on her, as she traveled back to her home she become lost in india and in attempting to get back she tried to make a deal with a wizard, however he became angry when she was unable to pay his price and she was sent back into slavery again.
I know I mentioned on Facebook that I would make a post a while ago. Alas that didn't happen and I never got around to it until now. On the plus side I am now using MarsEdit 3.
Underground cities which are connected by a subway system. With huge stretches of uninhabitable land between cities the only way to get between them is the ancient subway system. Small stores have been constructed around the stations selling everything a tired traveler might need and anything an eager visitor could imagine.
During my daily life I occasionally see something interesting that inspires the seeds of a story inside me. Some of these seeds catch hold inside me and begin to grow into a tree of ideas. Some of them I decide to turn into stories or use in a roleplaying game that I am playing. Others sit in my mind or in a small note on my computer. Those are the ones I want to share, the Untold Stories.
It was Glaaki and Ghroth vs the Bounty Hunter, the Soldier, the Shaman, and the Gravedigger. I was playing with Innsmouth, Kingsport, and Dunwich so I knew from the beginning I know that I wouldn't have much time to get my six seals. I suspected that I would only have around 9 turn because I expected a gate to open almost every turn. That turned out to be about right, I managed to last 10 turns before Glaaki finally woke up.
I added a slider bar which allows you to change the number of words from 5 to 15. The slider bar works the best in Safari or Chrome but it should also work in Firefox.
http://www.apopheniaevolved.com/awesome/hacking.html
I added some difficulty levels which change how long the word is. Please check it out!
http://www.apopheniaevolved.com/awesome/hacking.html
Due to a friend's request I decided to create a hacking mini-game which works the same way as it does in Fallout 3. So I spent a few hours today throwing together an implementation of it using HTML and Javascript. It is currently working quite well, although I plan on adding a more difficult version which uses longer words.
Please enjoy!
http://www.apopheniaevolved.com/awesome/hacking.html
This requires the most recent version of Safari, Firefox, or Chrome.
Much like how people hack Spirit of the Century and call it Spirit of the _______, I am planning on hacking The Dresden Files and calling it The Monster Files. I've been really excited about the Dresden Files RPG and I am already planning what I want to do with it when it is released.
Here is what I currently have decided about The Monster Files.
World Building
I still don't know most of the city creation rules however one of the things I plan on doing for my game is to not only create the city but to also decided how the world works.
Tears of Inixia
I wasn't planning a second part to this, but I had another session of Umwandeln Herz: Umbra and after reflecting on the session I had a few things I wanted to say about it.
Let the players roll for it
There was a point in the story where the players were trying to get past a man with a gun and a bunch of people controlled by a vampire. The man was on orders from the vampire to only let one of them through and refused to let the rest of the players through.
One of the issues I've come across in various games is the disuse of average skills. Players generally prefer to use their best skills. The reason is fairly obvious, players want to succeed at what they are doing and so they attempt to solve problems using the skills they are good at.
This habit can lead to a bunch of unused or rarely used skills. While this might lead to a good simulation of a character's actual abilities I feel that it is generally unnecessary to have all those extra skills.