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Roleplaying, Scenes, and Primetime Adventures (Part I)

In the last couple of games I played the main problem that I was having was game pacing. One session was mostly undirected with the players not having any idea of where to go. The second session had the same sort of problem, the players were faced with a puzzle that they didn't know how to solve. This lead to a long discussion between players and took a very long time because they even tried to do something about it.

I believe that both of these problems had to do with the players not knowing what they should be doing next and expecting me as the GM to point them in the right direction. Because I had several scene framing problems I decided to finally get a copy of Primetime Adventures. People keep talking about it being the quintessential scene framing game. I have meant to get it for a long time and now seemed like as good a time as any.

I'll post my thoughts and opinions about the game as I read the PDF.