Primetime Adventures

Roleplaying, Scenes, and Primetime Adventures (Part III)

Submitted by Dusty on Wed, 02/10/2010 - 15:53

Out of all the things in in Primetime Adventures the rotating player determined scenes are my favorite. It is something that seems so simple, you just go around the table calling out scenes, but it is very powerful. Out of everything in PTA it is the mechanic that I am most likely to port to other games that I play.

It puts in the hands of the players the decision of what happens next. This sort of rotating scene framing seems like a magic bullet which cuts directly to things that matter. Instead of asking "What do you do?" the question changes and becomes "What is happening?"

Roleplaying, Scenes, and Primetime Adventures (Part II)

Submitted by Dusty on Tue, 02/09/2010 - 13:11

Reading through Primetime Adventures is a strange experience for me. My mind is still deconstructing it but ideas come unbidden to the top of my mind. These are stories that I never would have thought to tell. Yet somehow PTA makes me want to play them.

Again, I'll post more thoughts about PTA as they come to me.

PTA Season Ideas

The ancient Chinese martial artist Wei has finally taken on new pupils. Well he be able to teach them about martial arts and life or will they fall down the wrong path like his last apprentice.

Roleplaying, Scenes, and Primetime Adventures (Part I)

Submitted by Dusty on Mon, 02/08/2010 - 18:52

In the last couple of games I played the main problem that I was having was game pacing. One session was mostly undirected with the players not having any idea of where to go. The second session had the same sort of problem, the players were faced with a puzzle that they didn't know how to solve. This lead to a long discussion between players and took a very long time because they even tried to do something about it.